#WebSocket
Un middleware que proporciona soporte para WebSocket.
#Introducción a WebSocket
WebSocket es un protocolo que permite la comunicación full-duplex a través de una única conexión TCP. Simplifica el intercambio de datos entre clientes y servidores al permitir que el servidor envíe datos activamente al cliente. En el protocolo WebSocket, el navegador y el servidor solo necesitan realizar un handshake una vez para establecer una conexión persistente y habilitar la transmisión bidireccional de datos.
A diferencia de las solicitudes HTTP tradicionales, una conexión WebSocket permanece abierta después de establecerse, evitando la configuración y cierre frecuente de conexiones, lo que reduce significativamente la sobrecarga de comunicación. Esto hace que WebSocket sea especialmente adecuado para aplicaciones en tiempo real, como juegos en línea, aplicaciones de chat, cotizaciones de bolsa y otras aplicaciones que requieren actualizaciones en tiempo real.
Salvo proporciona una API concisa y poderosa a través de su middleware WebSocket, permitiendo a los desarrolladores integrar fácilmente la funcionalidad WebSocket en sus aplicaciones.
Código de Ejemplo
use salvo::prelude::*;
use salvo::websocket::WebSocketUpgrade;
use serde::{Deserialize, Serialize};
#[derive(Clone, Debug, Deserialize, Serialize)]
struct User {
id: usize,
name: String,
}
#[handler]
async fn connect(req: &mut Request, res: &mut Response) -> Result<(), StatusError> {
let user = req.parse_queries::<User>();
WebSocketUpgrade::new()
.upgrade(req, res, |mut ws| async move {
println!("{user:#?} ");
while let Some(msg) = ws.recv().await {
let msg = if let Ok(msg) = msg {
msg
} else {
// client disconnected
return;
};
if ws.send(msg).await.is_err() {
// client disconnected
return;
}
}
})
.await
}
#[handler]
async fn index(res: &mut Response) {
res.render(Text::Html(INDEX_HTML));
}
#[tokio::main]
async fn main() {
tracing_subscriber::fmt().init();
let router = Router::new()
.get(index)
.push(Router::with_path("ws").goal(connect));
let acceptor = TcpListener::new("0.0.0.0:8698").bind().await;
Server::new(acceptor).serve(router).await;
}
static INDEX_HTML: &str = r#"<!DOCTYPE html>
<html>
<head>
<title>WS</title>
</head>
<body>
<h1>WS</h1>
<div id="status">
<p><em>Connecting...</em></p>
</div>
<script>
const status = document.getElementById('status');
const msg = document.getElementById('msg');
const submit = document.getElementById('submit');
const ws = new WebSocket(`ws://${location.host}/ws?id=123&name=chris`);
ws.onopen = function() {
status.innerHTML = '<p><em>Connected!</em></p>';
};
</script>
</body>
</html>
"#;
[package]
name = "example-websocket"
version.workspace = true
edition.workspace = true
publish.workspace = true
rust-version.workspace = true
[dependencies]
futures-util.workspace = true
salvo = { workspace = true, features = ["websocket"] }
tokio = { workspace = true, features = ["macros"] }
tracing = { workspace = true }
tracing-subscriber = { workspace = true }
serde = { workspace = true }
serde_json = { workspace = true }
#Ejemplo de Aplicación de Chat
// Copyright (c) 2018-2020 Sean McArthur
// Licensed under the MIT license http://opensource.org/licenses/MIT
//
// port from https://github.com/seanmonstar/warp/blob/master/examples/websocket_chat.rs
use std::collections::HashMap;
use std::sync::LazyLock;
use std::sync::atomic::{AtomicUsize, Ordering};
use futures_util::{FutureExt, StreamExt};
use tokio::sync::{RwLock, mpsc};
use tokio_stream::wrappers::UnboundedReceiverStream;
use salvo::prelude::*;
use salvo::websocket::{Message, WebSocket, WebSocketUpgrade};
type Users = RwLock<HashMap<usize, mpsc::UnboundedSender<Result<Message, salvo::Error>>>>;
static NEXT_USER_ID: AtomicUsize = AtomicUsize::new(1);
static ONLINE_USERS: LazyLock<Users> = LazyLock::new(Users::default);
#[tokio::main]
async fn main() {
tracing_subscriber::fmt().init();
let router = Router::new()
.goal(index)
.push(Router::with_path("chat").goal(user_connected));
let acceptor = TcpListener::new("0.0.0.0:8698").bind().await;
Server::new(acceptor).serve(router).await;
}
#[handler]
async fn user_connected(req: &mut Request, res: &mut Response) -> Result<(), StatusError> {
WebSocketUpgrade::new()
.upgrade(req, res, handle_socket)
.await
}
async fn handle_socket(ws: WebSocket) {
// Use a counter to assign a new unique ID for this user.
let my_id = NEXT_USER_ID.fetch_add(1, Ordering::Relaxed);
tracing::info!("new chat user: {}", my_id);
// Split the socket into a sender and receive of messages.
let (user_ws_tx, mut user_ws_rx) = ws.split();
// Use an unbounded channel to handle buffering and flushing of messages
// to the websocket...
let (tx, rx) = mpsc::unbounded_channel();
let rx = UnboundedReceiverStream::new(rx);
let fut = rx.forward(user_ws_tx).map(|result| {
if let Err(e) = result {
tracing::error!(error = ?e, "websocket send error");
}
});
tokio::task::spawn(fut);
let fut = async move {
ONLINE_USERS.write().await.insert(my_id, tx);
while let Some(result) = user_ws_rx.next().await {
let msg = match result {
Ok(msg) => msg,
Err(e) => {
eprintln!("websocket error(uid={my_id}): {e}");
break;
}
};
user_message(my_id, msg).await;
}
user_disconnected(my_id).await;
};
tokio::task::spawn(fut);
}
async fn user_message(my_id: usize, msg: Message) {
let Ok(msg) = msg.as_str() else {
return;
};
let new_msg = format!("<User#{my_id}>: {msg}");
// New message from this user, send it to everyone else (except same uid)...
for (&uid, tx) in ONLINE_USERS.read().await.iter() {
if my_id != uid
&& let Err(_disconnected) = tx.send(Ok(Message::text(new_msg.clone())))
{
// The tx is disconnected, our `user_disconnected` code
// should be happening in another task, nothing more to
// do here.
tracing::info!("the tx is disconnected, uid={uid}");
}
}
}
async fn user_disconnected(my_id: usize) {
eprintln!("good bye user: {my_id}");
// Stream closed up, so remove from the user list
ONLINE_USERS.write().await.remove(&my_id);
}
#[handler]
async fn index(res: &mut Response) {
res.render(Text::Html(INDEX_HTML));
}
static INDEX_HTML: &str = r#"<!DOCTYPE html>
<html>
<head>
<title>WS Chat</title>
</head>
<body>
<h1>WS Chat</h1>
<div id="chat">
<p><em>Connecting...</em></p>
</div>
<input type="text" id="text" />
<button type="button" id="submit">Submit</button>
<script>
const chat = document.getElementById('chat');
const msg = document.getElementById('msg');
const submit = document.getElementById('submit');
const ws = new WebSocket(`ws://${location.host}/chat`);
ws.onopen = function() {
chat.innerHTML = '<p><em>Connected!</em></p>';
};
ws.onmessage = function(msg) {
showMessage(msg.data);
};
ws.onclose = function() {
chat.getElementsByTagName('em')[0].innerText = 'Disconnected!';
};
submit.onclick = function() {
const msg = text.value;
ws.send(msg);
text.value = '';
showMessage('<You>: ' + msg);
};
function showMessage(data) {
const line = document.createElement('p');
line.innerText = data;
chat.appendChild(line);
}
</script>
</body>
</html>
"#;
[package]
name = "example-websocket-chat"
version.workspace = true
edition.workspace = true
publish.workspace = true
rust-version.workspace = true
[dependencies]
futures-util.workspace = true
salvo = { workspace = true, features = ["websocket"] }
tokio = { workspace = true, features = ["macros"] }
tokio-stream = { workspace = true, features = ["net"] }
tracing.workspace = true
tracing-subscriber.workspace = true